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Unity AI Programming Essentials

You're reading from   Unity AI Programming Essentials Use Unity3D, a popular game development ecosystem, to add realistic AI to your games quickly and effortlessly

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Product type Paperback
Published in Dec 2014
Publisher
ISBN-13 9781783553556
Length 162 pages
Edition 1st Edition
Tools
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Author (1):
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Curtis Bennett Curtis Bennett
Author Profile Icon Curtis Bennett
Curtis Bennett
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Toc

Using senses with RAIN


For this demo, we will use RAIN 2.14 and have a ship that patrols a path, looks for pieces of gold, and picks them up. To start, we'll use a setup similar to that of the demo in Chapter 3, Behavior Trees. You can start from there or recreate it; we just need a ship, a wall, a path, with the ground being a little larger, and the objects spread out a little.

Note

When changing the base geometry of your game levels, you need to regenerate the navigation mesh. This is done by selecting the Navigation Mesh object in your scene and clicking on the Generate NavMesh button.

Here is our basic setup. The following image shows the starting point of our sensor demo:

We also just need the behavior tree for the ship to only patrol the path. Set up this behavior like we did in Chapter 2, Patrolling, or if you are using the behavior tree demo, delete the timer node functionality. The new behavior tree should look like the following screenshot:

This will be the starting point of the behavior...

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