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Unity AI Programming Essentials

You're reading from   Unity AI Programming Essentials Use Unity3D, a popular game development ecosystem, to add realistic AI to your games quickly and effortlessly

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Product type Paperback
Published in Dec 2014
Publisher
ISBN-13 9781783553556
Length 162 pages
Edition 1st Edition
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Author (1):
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Curtis Bennett Curtis Bennett
Author Profile Icon Curtis Bennett
Curtis Bennett
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Toc

Chapter 4. Crowd Chaos

Part of having a realistic game environment is having the nonplayer characters and NPCs act in a believable way. Crowd chaos is all about keeping NPCs busy to create crowded backgrounds for our games. Perhaps your game is set up in a mall, or a city, or any other place where lots of NPCs need to wander around and look like they are doing something. Crowds like these will be the subject of this chapter and the next.

In this chapter, you will learn about:

  • Working with crowd chaos
  • How to create crowd type characters in the React and RAIN AI packages
  • Expanding our knowledge of behavior trees
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