Search icon CANCEL
Arrow left icon
Explore Products
Best Sellers
New Releases
Books
Videos
Audiobooks
Learning Hub
Conferences
Free Learning
Arrow right icon
Arrow up icon
GO TO TOP
Unity AI Programming Essentials

You're reading from   Unity AI Programming Essentials Use Unity3D, a popular game development ecosystem, to add realistic AI to your games quickly and effortlessly

Arrow left icon
Product type Paperback
Published in Dec 2014
Publisher
ISBN-13 9781783553556
Length 162 pages
Edition 1st Edition
Tools
Arrow right icon
Author (1):
Arrow left icon
Curtis Bennett Curtis Bennett
Author Profile Icon Curtis Bennett
Curtis Bennett
Arrow right icon
View More author details
Toc

Chapter 1. Pathfinding

Probably the most useful game AI is pathfinding. Pathfinding is all about making your way from one point to another while navigating around obstacles. Unity excels at linking the worlds of designers and programmers. AI is no different, and we'll see how to make simple pathfinding AIs without ever touching the code. Pathfinding is probably the most common AI game task, and there are many Unity plugins for it. We will be looking at three different ones.

In this chapter, you will learn:

  • Working with pathfinding
  • Applying pathfinding in Quick Path, React, and RAIN AI packages
  • Behavior trees
  • Applying characters to Character Controller
  • Unity's NavMesh
You have been reading a chapter from
Unity AI Programming Essentials
Published in: Dec 2014
Publisher:
ISBN-13: 9781783553556
Register for a free Packt account to unlock a world of extra content!
A free Packt account unlocks extra newsletters, articles, discounted offers, and much more. Start advancing your knowledge today.
Unlock this book and the full library FREE for 7 days
Get unlimited access to 7000+ expert-authored eBooks and videos courses covering every tech area you can think of
Renews at $19.99/month. Cancel anytime