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Unity 5.x By Example
Unity 5.x By Example

Unity 5.x By Example: An example-based practical guide to get you up and running with Unity 5.x

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Profile Icon Alan Thorn
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zł59.99 zł177.99
Full star icon Full star icon Full star icon Half star icon Empty star icon 3.7 (7 Ratings)
eBook Mar 2016 402 pages 1st Edition
eBook
zł59.99 zł177.99
Paperback
zł221.99
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Free Trial
Arrow left icon
Profile Icon Alan Thorn
Arrow right icon
zł59.99 zł177.99
Full star icon Full star icon Full star icon Half star icon Empty star icon 3.7 (7 Ratings)
eBook Mar 2016 402 pages 1st Edition
eBook
zł59.99 zł177.99
Paperback
zł221.99
Subscription
Free Trial
eBook
zł59.99 zł177.99
Paperback
zł221.99
Subscription
Free Trial

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Unity 5.x By Example

Chapter 1. The Coin Collection Game – Part 1

This chapter starts the first project on our list, which will be a fun collection game. Remember, it doesn't matter if you've never used Unity before. We'll go through everything necessary step by step. By the end of the next chapter, you'll have pieced together a simple, but complete and functional, game. This is an important thing to achieve because you'll get familiar with a start-to-end game development workflow. This chapter will demonstrate the following topics:

  • Game design
  • Projects and folders
  • Asset importing and configuration
  • Level design
  • Game objects
  • Hierarchies

Game design

Let's make a coin collection game. Here, the player should control a character in the first-person mode, and he must wander the level, collecting all coins before a time limit runs out. If the timer runs out, the game is lost. On the other hand, if all coins are collected before the timer expires, the game is won. The first-person controls will use the default WASD keyboard setup, where W moves forward, A and S move left and right, and D walks backward. Head movement is controlled using the mouse, and coins are collected by simply walking into them. See Figure 1.1, featuring the coin collection game in action in the Unity Editor. The great benefit in making this game is that it demonstrates all the core Unity features together, and we don't need to rely on any external software to make assets, such as textures, meshes, and materials.

Game design

Figure 1.1: Preparing for a coin collection game (the completed game)

Note

The completed CollectionGame project, as discussed in this chapter and the next, can be found in the book companion files in the Chapter01/CollectionGame folder.

Getting started – Unity and projects

Every time you want to make a new Unity game, including coin collection games, you'll need to create New Project. Generally speaking, Unity uses the term Project to mean a Game. There are two main ways to make a new project, and it really doesn't matter which one you choose because both end up in the same place. If you're already in the Unity interface, looking at an existing scene or level, you can select File | New Project from the application menu. See Figure 1.2. It may ask if you want to save changes to the currently opened project and you should choose either Yes or No, depending on what you need. After selecting the New Project option, Unity leads you to the project creation wizard:

Getting started – Unity and projects

Figure 1.2: Creating a new project via the main menu

Alternatively, if you've just started Unity for the first time, you'll probably begin at the welcome dialog. See Figure 1.3. From here, you can access the new project creation wizard by choosing the NEW PROJECT button:

Getting started – Unity and projects

Figure 1.3: The Unity welcome screen

On reaching the NEW PROJECT creation wizard, Unity can generate a new project for you on the basis of some basic settings. Simply fill in the name of your project (such as CollectionGame), and select a folder on your computer to contain the project files that will be generated automatically. Finally, click on the 3D button to indicate that we're going to create a 3D game, as opposed to 2D, and then click on the Create project button to complete the project generation process. See Figure 1.4:

Getting started – Unity and projects

Figure 1.4: Creating a new project

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Key benefits

  • The most updated resource on Unity 5.x with comprehensive discussion on all the new features of Unity 5.x
  • Understand the core concepts surrounding Unity5 game development with this power-packed hands-on guide
  • Brush up your existing game development skills and create games that have a brilliant gameplay using the excellent examples from this book

Description

Unity is an exciting and popular engine in the game industry. Throughout this book, you’ll learn how to use Unity by making four fun game projects, from shooters and platformers to exploration and adventure games. Unity 5 By Example is an easy-to-follow guide for quickly learning how to use Unity in practical context, step by step, by making real-world game projects. Even if you have no previous experience of Unity, this book will help you understand the toolset in depth. You'll learn how to create a time-critical collection game, a twin-stick space shooter, a platformer, and an action-fest game with intelligent enemies. In clear and accessible prose, this book will present you with step-by-step tutorials for making four interesting games in Unity 5 and explain all the fundamental concepts along the way. Starting from the ground up and moving toward an intermediate level, this book will help you establish a strong foundation in making games with Unity 5.

Who is this book for?

The ideal target audience for this book would be game developers. They need not have previous experience with Unity since this book will cover all the basics about game development with unity. This would also be a very good resource for Unity developers who want to brush up their basic Unity skills and also get up and running with creating interesting games with Unity 5.x.

What you will learn

  • Understand core Unity concepts, such as game objects, components, and scenes
  • Learn level design techniques for building immersive and interesting worlds
  • Learn to make functional games with C# scripting
  • Use the toolset creatively to build games of different themes and styles
  • Learn to handle player controls and input functionality
  • Dive into the process of working with terrains and world-creation tools
  • Import custom content into Unity from third-party tools, such as Maya and Blender
  • Get to grips with making both 2D and 3D games

Product Details

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Publication date, Length, Edition, Language, ISBN-13
Publication date : Mar 23, 2016
Length: 402 pages
Edition : 1st
Language : English
ISBN-13 : 9781785888120
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Unity Technologies
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Product Details

Publication date : Mar 23, 2016
Length: 402 pages
Edition : 1st
Language : English
ISBN-13 : 9781785888120
Vendor :
Unity Technologies
Languages :
Tools :

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Table of Contents

9 Chapters
1. The Coin Collection Game – Part 1 Chevron down icon Chevron up icon
2. Project A – the Collection Game Continued Chevron down icon Chevron up icon
3. Project B – the Space Shooter Chevron down icon Chevron up icon
4. Continuing the Space Shooter Chevron down icon Chevron up icon
5. Project C – a 2D Adventure Chevron down icon Chevron up icon
6. Continuing the 2D Adventure Chevron down icon Chevron up icon
7. Project D – Intelligent Enemies Chevron down icon Chevron up icon
8. Continuing with Intelligent Enemies Chevron down icon Chevron up icon
Index Chevron down icon Chevron up icon

Customer reviews

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Rating distribution
Full star icon Full star icon Full star icon Half star icon Empty star icon 3.7
(7 Ratings)
5 star 42.9%
4 star 14.3%
3 star 14.3%
2 star 28.6%
1 star 0%
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HLC Sep 11, 2016
Full star icon Full star icon Full star icon Full star icon Full star icon 5
Good Introduction to Unity. This basically gives all the tools required to make your first basic games with minimal programming involved.
Amazon Verified review Amazon
Hugo Apr 23, 2016
Full star icon Full star icon Full star icon Full star icon Full star icon 5
This book teach how to build 3 complete and very different games on Unity 5.x from scratch, you will learn how to create the base of each project, how to proceed and create each feature, how to work in Unity editor using some features in a real project. The last two chapters teach how to create a more advanced game, by building a 3D terrain using terrain tools in Unity, a player that can explore and enemy's with AI that follows the player, this will apply most of the techniques showed in the previous chapters and also will able you to use your creativity to create gaming conditions, to finish this game, creating levels, more types of enemy's, the sky is the limit. I think book is for people that already know the basics of Unity and know how to code, more specifically in C#, but doesn't know about game development, but on the other hand, I think that everyone could take this book, even if you know nothing about game development in general but want to learn, or if you are already a game developer, because it will teach you very different techniques of game development, both 2D and 3D, the games are in an interesting scale of complexity, as you learn how to use the power's of Unity and after reading this book you become much more confident in game development, you will be prepared to start almost any kind of project, my suggestion is for start implementing more levels and features in book examples. This book helped me to learn more deeply Unity and I would suggest for my friends who like to create games, Unity is a good choice to start building games and this book is for sure an amazing guide to create complete games. The author know how to write and teach game development in Unity, if you search his name, you will see that he already has made some great games, write some good books and video courses.
Amazon Verified review Amazon
Amit Kumar Oct 07, 2018
Full star icon Full star icon Full star icon Full star icon Full star icon 5
This Book is good for Beginners who wanna learn Game Designing from Starting
Amazon Verified review Amazon
Xa4 Apr 18, 2016
Full star icon Full star icon Full star icon Full star icon Empty star icon 4
Edit: the author just gave a link to the files in his twitter account ( @thorn_alan ) while we wait for the publisher to finally solve the issue. I've changed my rating accordingly, but it's only based on the first chapters so take the recoomendation with a grain of salt.The book is clear and well written, based on the first chapters. Unfortunately, later chapters require companion files to follow them, and one month after the book's release, they still aren't available on the book's website.I'll change my review when this problem is corrected, but in the meantime, you should delay your purchase.
Amazon Verified review Amazon
KeaganRiley Aug 10, 2020
Full star icon Full star icon Full star icon Empty star icon Empty star icon 3
I'm new to game dev but had no issues learning until the book gets to coding its scoring system for the first game. It uses Mono Develop, which I found to be a pain to try and install successfully and just plain not worth it. I tried continuing anyway and just using Visual Studio Code instead but the book's code was not compatible and I'm not experienced enough to properly adapt it. Wouldn't recommend it to beginners unless you're skilled enough in C# to problem solve the code.
Amazon Verified review Amazon
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