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Unity 5.x Animation Cookbook

You're reading from   Unity 5.x Animation Cookbook An advanced solution to all your Animation problems

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Product type Paperback
Published in May 2016
Publisher Packt
ISBN-13 9781785883910
Length 328 pages
Edition 1st Edition
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Author (1):
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Maciej Szczesnik Maciej Szczesnik
Author Profile Icon Maciej Szczesnik
Maciej Szczesnik
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Table of Contents (11) Chapters Close

Preface 1. Working with Animations FREE CHAPTER 2. Working with the Animation View 3. 2D and User Interface Animation 4. Character Movement 5. Character Actions and Expressions 6. Handling Combat 7. Special Effects 8. Animating Cutscenes 9. Physics and Animations 10. Miscellaneous

Using math to animate an object


We can use mathematical formulas to create interesting-looking animations. We are going to use this concept to make an endless curve animation with the Mathf.Sin() and Mathf.Cos() functions.

 

Getting ready

We don't need anything special for this recipe. We are going to create it from scratch in Unity. You may also download the provided example project. Open the Chapter 10 Miscellaneous\Recipe 01 Using math to animate an object directory and load the Example.unity scene there. If you run the game, you will see the finished effect—a curve animated with the Mathf.Sin() and Mathf.Cos() functions:

Final effect—curve animated with the Mathf.Sin() and Mathf.Cos() functions

How to do it...

To use math for animating a curve, follow these steps:

  1. Create an empty game object.
  2. Add a Line Renderer component to it.
  3. Create a new material of your liking and assign it to the Line Renderer.
  4. Make sure the Use World Space option in the Line renderer component is not selected (we will use...
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