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Unity 3.x Game Development Essentials

You're reading from   Unity 3.x Game Development Essentials If you have an idea for a game but lack the skills to create it, this book is the perfect introduction. Thereā€šĆ„Ć“s lots of handholding through all the essentials, culminating in the building of a full 3D game.

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Product type Paperback
Published in Dec 2011
Publisher Packt
ISBN-13 9781849691444
Length 488 pages
Edition 1st Edition
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Author (1):
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Will Goldstone Will Goldstone
Author Profile Icon Will Goldstone
Will Goldstone
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Table of Contents (21) Chapters Close

Unity 3.x Game Development Essentials
Credits
Foreword
About the Author
About the Reviewers
www.PacktPub.com
Preface
1. Enter the Third Dimension 2. Prototyping and Scripting Basics FREE CHAPTER 3. Creating the Environment 4. Player Characters and Further Scripting 5. Interactions 6. Collection, Inventory, and HUD 7. Instantiation and Rigidbodies 8. Particle Systems 9. Designing Menus 10. Animation Basics 11. Performance Tweaks and Finishing Touches 12. Building and Sharing 13. Testing and Further Study Index

Summary


In this chapter, we have discussed ways that you should move on from this book, and how you can gather information from test users to improve your game.

Remember that this isn't the end of your learning with this book; you can visit the support site http://www.unitybook.net and raise a question, or check on any updates to Unity that might differ from the processes in this book.

All that remains is to wish you the best of luck with your future game development in Unity. From myself and everyone involved with this book, thanks for reading, and I hope you enjoyed the rideā€”it's only just the beginning!

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