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Unity 3.x Game Development Essentials

You're reading from   Unity 3.x Game Development Essentials If you have an idea for a game but lack the skills to create it, this book is the perfect introduction. There‚Äôs lots of handholding through all the essentials, culminating in the building of a full 3D game.

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Product type Paperback
Published in Dec 2011
Publisher Packt
ISBN-13 9781849691444
Length 488 pages
Edition 1st Edition
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Author (1):
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Will Goldstone Will Goldstone
Author Profile Icon Will Goldstone
Will Goldstone
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Table of Contents (21) Chapters Close

Unity 3.x Game Development Essentials
Credits
Foreword
About the Author
About the Reviewers
www.PacktPub.com
Preface
1. Enter the Third Dimension 2. Prototyping and Scripting Basics FREE CHAPTER 3. Creating the Environment 4. Player Characters and Further Scripting 5. Interactions 6. Collection, Inventory, and HUD 7. Instantiation and Rigidbodies 8. Particle Systems 9. Designing Menus 10. Animation Basics 11. Performance Tweaks and Finishing Touches 12. Building and Sharing 13. Testing and Further Study Index

A basic prototyping environment


To create a simple environment, in which to prototype some game mechanics, we'll begin with a basic series of objects with which to introduce gameplay that allows the player to aim and shoot at a wall of primitive cubes.

When complete, your prototyping environment will feature a floor comprised of a cube primitive, a main camera through which to view the 3D world and a Point Light setup to highlight the area where our gameplay will be introduced. It will look something like this:

Setting the scene

As all new scenes come with a Main Camera object by default, we'll begin by adding a floor for our prototyping environment.

On the Hierarchy panel, click the Create button, and from the drop-down menu, choose Cube. The items listed in this drop-down menu can also be found in the GameObject | Create Other top menu. You will now see an object in the Hierarchy panel called a Cube. Select this and press Return (Mac) /F2 (PC) or double-click the object name slowly (both...

You have been reading a chapter from
Unity 3.x Game Development Essentials
Published in: Dec 2011
Publisher: Packt
ISBN-13: 9781849691444
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