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Unity 2020 By Example

You're reading from   Unity 2020 By Example A project-based guide to building 2D, 3D, augmented reality, and virtual reality games from scratch

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Product type Paperback
Published in Sep 2020
Publisher Packt
ISBN-13 9781800203389
Length 676 pages
Edition 3rd Edition
Languages
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Author (1):
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Robert Wells Robert Wells
Author Profile Icon Robert Wells
Robert Wells
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Table of Contents (16) Chapters Close

Preface 1. Chapter 1: Exploring the Fundamentals of Unity 2. Chapter 2: Creating a Collection Game FREE CHAPTER 3. Chapter 3: Creating a Space Shooter 4. Chapter 4: Continuing the Space Shooter Game 5. Chapter 5: Creating a 2D Adventure Game 6. Chapter 6: Continuing the 2D Adventure 7. Chapter 7: Completing the 2D Adventure 8. Chapter 8: Creating Artificial Intelligence 9. Chapter 9: Continuing with Intelligent Enemies 10. Chapter 10: Evolving AI Using ML-Agents 11. Chapter 11: Entering Virtual Reality 12. Chapter 12: Completing the VR Game 13. Chapter 13: Creating an Augmented Reality Game Using AR Foundation 14. Chapter 14: Completing the AR Game with the Universal Render Pipeline 15. Other Books You May Enjoy

Creating the enemy

With the Object Pool and spawning functionality in place, it's time to create the enemy prefabs that we will spawn into the scene. We'll do this in three steps:

  • Creating the initial Prefab, including the visuals and physics
  • Implementing navigation in our scene by generating a NavMesh
  • Adding attack and chase behavioral states using an FSM

In Chapter 9, Continuing with Intelligent Enemies, we saw how to create enemy AI using an FSM. We'll reuse that functionality here by importing the scripts from the previous project and then extending them by writing our own custom attack and chase state classes.

We'll start by creating the enemy Prefab. By creating the Enemy as a Prefab, we can instantiate as many copies of it as we want during runtime.

Creating the enemy Prefab

The droid will be constructed in the scene, and a Prefab will be created from it. We'll then edit this Prefab using the Prefab Editor to add behavioral...

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