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Unity 2017 Mobile Game Development

You're reading from   Unity 2017 Mobile Game Development Build, deploy, and monetize games for Android and iOS with Unity

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Product type Paperback
Published in Nov 2017
Publisher Packt
ISBN-13 9781787288713
Length 360 pages
Edition 1st Edition
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Author (1):
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John P. Doran John P. Doran
Author Profile Icon John P. Doran
John P. Doran
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Toc

Table of Contents (11) Chapters Close

Preface 1. Building Your Game FREE CHAPTER 2. Setup for Android and iOS Development 3. Mobile Input/Touch Controls 4. Resolution Independent UI 5. Advertising Using Unity Ads 6. Implementing In-App Purchases 7. Getting Social 8. Using Unity Analytics 9. Making Your Title Juicy 10. Game Build and Submission

Using the accelerometer

Another type of input that mobile has, that PC doesn't, is the accelerometer. This allows you to move as the phone is tilted. The most popular example of this is likely the movement of the player in games such as Lima Sky's Doodle Jump. To do something similar, we can retrieve the acceleration of our device using the Input.acceleration property:

  1. First, we may want to allow our designers to set whether they want to use this mode, or the ScreenTouch we used previously. With that in mind, let's create a new enum with the possible values to place in the PlayerBehaviour script above the Swipe Properties header:
public enum MobileHorizMovement
{
Accelerometer,
ScreenTouch
}

public MobileHorizMovement horizMovement = MobileHorizMovement.Accelerometer;

This gives us a property called horizMovement and the two possibilities that it can have...

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