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Unity 2017 Game Optimization

You're reading from   Unity 2017 Game Optimization Optimize all aspects of Unity performance

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Product type Paperback
Published in Nov 2017
Publisher
ISBN-13 9781788392365
Length 376 pages
Edition 2nd Edition
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Author (1):
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Chris Dickinson Chris Dickinson
Author Profile Icon Chris Dickinson
Chris Dickinson
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Table of Contents (10) Chapters Close

Preface 1. Pursuing Performance Problems FREE CHAPTER 2. Scripting Strategies 3. The Benefits of Batching 4. Kickstart Your Art 5. Faster Physics 6. Dynamic Graphics 7. Virtual Velocity and Augmented Acceleration 8. Masterful Memory Management 9. Tactical Tips and Tricks

Detecting performance issues

It should be obvious that due to the number of complex processes involved, there are a lot of different ways in which the GPU can become bottlenecked. Now that we have a thorough understanding of the Rendering Pipeline and how bottlenecks may occur, let's explore how to detect these problems.

Profiling rendering issues

The Profiler can be used to quickly narrow down which of the two devices used in the Rendering Pipeline we are bottlenecked within--whether it is the CPU or GPU. We must examine the problem using both the CPU Usage and GPU Usage Areas of the Profiler window, as this can tell us which device is working the hardest.

The following screenshot shows Profiler data for a...

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