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Torque 3D Game Development Cookbook

You're reading from   Torque 3D Game Development Cookbook Over 80 practical recipes and hidden gems for getting the most out of the Torque 3D game engine

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Product type Paperback
Published in Jan 2013
Publisher Packt
ISBN-13 9781849693547
Length 380 pages
Edition 1st Edition
Languages
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Author (1):
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DAVID WYAND DAVID WYAND
Author Profile Icon DAVID WYAND
DAVID WYAND
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Toc

Table of Contents (17) Chapters Close

Torque 3D Game Development Cookbook
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
1. TorqueScript: The Only Script You Need to Know 2. Working with Your Editors FREE CHAPTER 3. Graphical User Interface 4. Camera and Mouse Controls 5. Your Graphics Evolved 6. Make That Sound Happen 7. Game Objects 8. Multiplayer Servers 9. Importance of Networking 10. Miscellaneous Gameplay Features Index

Setting up fogging of the level


Using fog is a very common method of adding depth to a scene. Fog can help separate distant objects from those up-close, and can even be used to separate the hills from the valleys. Having fog in a scene also allows us to reduce the render distance to help increase a game's performance. In this recipe, we will set up fog parameters in a level.

Getting ready

Start up Torque 3D and launch a level of your game, then press F11 to open the World Editor. As we want to manipulate the scene objects, the Object Editor should be selected (F1 or by using the Editors menu). A level based on the Empty Terrain level of Full template could be used as a good example.

How to do it...

The following steps add fog to a level that did not have it applied originally:

  1. Select theLevelInfo class object in the Scene Tree window. By default it is named theLevelInfo class object.

  2. In the property inspector (the window named as Inspector), scroll until you locate the Fog section.

  3. Click on the...

You have been reading a chapter from
Torque 3D Game Development Cookbook
Published in: Jan 2013
Publisher: Packt
ISBN-13: 9781849693547
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