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Tkinter GUI Application Development Blueprints

You're reading from   Tkinter GUI Application Development Blueprints Master GUI programming in Tkinter as you design, implement, and deliver 10 real-world applications

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Product type Paperback
Published in Nov 2015
Publisher Packt
ISBN-13 9781785889738
Length 340 pages
Edition 1st Edition
Languages
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Author (1):
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Bhaskar Chaudhary Bhaskar Chaudhary
Author Profile Icon Bhaskar Chaudhary
Bhaskar Chaudhary
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Table of Contents (10) Chapters Close

Preface 1. Meet Tkinter FREE CHAPTER 2. Making a Text Editor 3. Programmable Drum Machine 4. A Game of Chess 5. Building an Audio Player 6. Paint Application 7. Multiple Fun Projects 8. Miscellaneous Tips Index

Chapter 6. Paint Application

We used the Canvas widget to define a custom widget in Chapter 5, Building an Audio Player. The Canvas widget is truly one of Tkinter's highlights. It is an incredibly powerful and flexible widget. Let's therefore devote most of this chapter to looking at the Canvas widget in detail.

We will now develop a paint application. The application will let the user draw freehand lines, straight lines, circles, rectangles, arcs, and other polygons. It will also let the user define new complex shapes.

In addition to exploring the Canvas widget, we will also develop a tiny GUI framework on top of the Tkinter interface. As you will see, frameworks are a great way to maximize code reuse. This makes them a powerful tool for rapid application development (RAD).

Some of the key learning objectives for this chapter are as follows:

  • Master the Canvas widget API
  • Learn to build and use custom GUI frameworks for maximum code reuse and rapid application development
  • Learn...
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