Single-Player Map Flow
In Chapter 5, we examined the steps to create a fluid multiplayer map. Now, we will examine the very different flow that follows in creating a single-player experience. In this chapter, we will examine the map flow that popular platform titles such as Piggy or Doors follow.
We will first look at how to plan the first-time user experience (FTUE), which will work like a non-intrusive tutorial that gives players a feel for the game. We will then plan out the layout for the map from start to finish so that we can create a linear path that leads to the finish. Next, we will create hints within the environment that will allow the player to continue moving forward without getting stuck or lost. Since progression is a key element in single-player experiences, we will see how to incorporate it into our game using a locked door and drawbridge whereby players must manually pull a lever to advance in the level. Finally, we will wrap up the level by adding ambient sound...