Building a whirlwind
In this recipe, we will be diving further into the customization options of particle effects, specifically with the EmitterShape and Emission properties. We will be learning how to apply rotation and SpreadAngle to give the particles a spin, then modify the Shape and ShapeStyle properties to get the needed parameters that will allow us to create a fun whirlpool of particles. We will see how we can change the shape of the emitter.
How to do it…
We will start by inserting a ParticleEmitter object into a part placed in Workspace. Next, we will modify the emitter’s LightEmission property and then add our own texture. Next, we will change the various parameters of the particles, and finish off by setting the Orientation value to FaceCamera. To start this recipe, follow these steps:
- Insert a square part into Workspace.
- Now, insert a ParticleEmitter object into the part.
- Rename the ParticleEmitter object
Whirlwind
. - Change the particle...