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The Essential Guide to Creating Multiplayer Games with Godot 4.0

You're reading from   The Essential Guide to Creating Multiplayer Games with Godot 4.0 Harness the power of Godot Engine's GDScript network API to connect players in multiplayer games

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Product type Paperback
Published in Dec 2023
Publisher Packt
ISBN-13 9781803232614
Length 326 pages
Edition 1st Edition
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Author (1):
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Henrique Campos Henrique Campos
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Henrique Campos
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Table of Contents (19) Chapters Close

Preface 1. Part 1:Handshaking and Networking
2. Chapter 1: Setting up a Server FREE CHAPTER 3. Chapter 2: Sending and Receiving Data 4. Chapter 3: Making a Lobby to Gather Players Together 5. Chapter 4: Creating an Online Chat 6. Part 2:Creating Online Multiplayer Mechanics
7. Chapter 5: Making an Online Quiz Game 8. Chapter 6: Building an Online Checkers Game 9. Chapter 7: Developing an Online Pong Game 10. Chapter 8: Creating an Online Co-Op Platformer Prototype 11. Chapter 9: Creating an Online Adventure Prototype 12. Part 3:Optimizing the Online Experience
13. Chapter 10: Debugging and Profiling the Network 14. Chapter 11: Optimizing Data Requests 15. Chapter 12: Implementing Lag Compensation 16. Chapter 13: Caching Data to Decrease Bandwidth 17. Index 18. Other Books You May Enjoy

Setting up a lobby for the quiz game

In the upcoming section, we will be delving into the process of setting up a lobby for our quiz game. The QuizLobby scene serves as the hub for players to interact and prepare for the game.

Figure 5.4 – The login screen displaying the username and password fields and the players in the match

Figure 5.4 – The login screen displaying the username and password fields and the players in the match

The process of authenticating players is similar to what we have done in previous chapters, utilizing data submitted by players and matching it against FakeDatabase. This ensures that only registered players with valid credentials are allowed to access the lobby.

Once a player successfully logs in, their name will appear for other players, providing visibility of the players currently present in the lobby. You can optionally add the previous chat to this scene as well to allow players to interact before the match starts. This will create a sense of community and allow players to connect and interact with each other while...

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