Technical requirements
Godot Engine has its own standalone text editor, which is what we are going to use to code all our practical lessons.
As mentioned earlier, in this book you will do a role play of a network engineer of a fictional indie game studio. So, we will provide pre-made projects with all the non-network-related work ready. You can find them in the book’s GitHub repository: https://github.com/PacktPublishing/The-Essential-Guide-to-Creating-Multiplayer-Games-with-Godot-4.0.
With the project properly added to your Godot Engine’s project manager, open the project and move on to the res://01.setting-up-a-server
folder. Here, you'll find what you need to follow this chapter (later part).