Basic guide to develop games with the Cardboard SDK
Developing games for the Cardboard SDK or any other VR component is not similar to other Android games. Let's have a quick look at the basics of Cardboard development styles and standards through these points:
- Launching and exiting the VR game
- VR device adaptation
- Display properties
- In-game components
- Game controls
- Game audio setup
- User focus assistance
- Ultimate VR experience
Launching and exiting the VR game
Normally, after launching an Android game, it performs a few automated tasks and takes the user to the menu to choose an action. In the case of VR games, it takes time to mount the Android device to a VR headset properly, so the developer does not perform any automated task just after launching the game. The game should wait for the user to start it after it is in the perfect situation for running.
For better and common experience, the game should prompt the user with a VR sign or button to start the VR game.
There are two possible exits...