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Template Metaprogramming with C++

You're reading from   Template Metaprogramming with C++ Learn everything about C++ templates and unlock the power of template metaprogramming

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Product type Paperback
Published in Aug 2022
Publisher Packt
ISBN-13 9781803243450
Length 480 pages
Edition 1st Edition
Languages
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Author (1):
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Marius Bancila Marius Bancila
Author Profile Icon Marius Bancila
Marius Bancila
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Table of Contents (16) Chapters Close

Preface 1. Part 1: Core Template Concepts
2. Chapter 1: An Introduction to Templates FREE CHAPTER 3. Chapter 2: Template Fundamentals 4. Chapter 3: Variadic Templates 5. Part 2: Advanced Template Features
6. Chapter 4: Advanced Template Concepts 7. Chapter 5: Type Traits and Conditional Compilation 8. Chapter 6: Concepts and Constraints 9. Part 3: Applied Templates
10. Chapter 7: Patterns and Idioms 11. Chapter 8: Ranges and Algorithms 12. Chapter 9: The Ranges Library 13. Assignment Answers 14. Other Books You May Enjoy Appendix: Closing Notes

The Curiously Recurring Template Pattern

This pattern has a rather curious name: the Curiously Recurring Template Pattern, or CRTP for short. It’s called curious because it is rather odd and unintuitive. The pattern was first described (and its name coined) by James Coplien in a column in the C++ Report in 1995. This pattern is as follows:

  • There is a base class template that defines the (static) interface.
  • Derived classes are themselves the template argument for the base class template.
  • The member functions of the base class call member functions of its type template parameter (which are the derived classes).

Let’s see how the pattern implementation looks in practice. We will transform the previous example with game units into a version using the CRTP. The pattern implementation goes as follows:

template <typename T>
struct game_unit
{
   void attack()
   {
      static_cast&lt...
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