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Taking Blender to the Next Level

You're reading from   Taking Blender to the Next Level Implement advanced workflows such as geometry nodes, simulations, and motion tracking for Blender production pipelines

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Product type Paperback
Published in May 2022
Publisher Packt
ISBN-13 9781803233567
Length 520 pages
Edition 1st Edition
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Author (1):
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Ruan Lotter Ruan Lotter
Author Profile Icon Ruan Lotter
Ruan Lotter
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Table of Contents (19) Chapters Close

Preface 1. Part 1: Modeling, Materials, and Animation Workflows
2. Chapter 1: Using Geometry Nodes to Create Dynamic Scenes FREE CHAPTER 3. Chapter 2: Creating a Motion Graphics Scene Using Geometry Nodes 4. Chapter 3: Organic Modeling P1: Creating a Mushroom 5. Chapter 4: Organic Modeling P2: Creating the Landscape around the Mushroom 6. Chapter 5: PBR Materials: Texturing our Mushroom Scene 7. Chapter 6: 3D Scanning and Photogrammetry: Creating Your Own 3D Scans 8. Chapter 7: Modeling an Alien Cartoon Character 9. Chapter 8: Rigging and Animating Your 3D Cartoon Character 10. Part 2: Let's Do Some Physics
11. Chapter 9: Rigid Body Simulation: Destroying a Statue Using Physics 12. Chapter 10: Dynamic Cloth Simulations 13. Chapter 11: Creating Dynamic Hair Using Particles 14. Part 3: Match Moving and Compositing
15. Chapter 12: Matching Blender's Camera Movement to Live Action Footage 16. Chapter 13: Compositing the Alien Cartoon Character onto the Live Action Footage 17. Chapter 14: The Final Render 18. Other Books You May Enjoy

Part 1: Modeling, Materials, and Animation Workflows

In the first part of this book, we will be looking at some advanced ways to create geometry such as using Geometry Nodes, Sculpting, 3D Scanning and organic 3D modeling. We will also be focusing on creating advanced materials to make your scenes look amazing!

We will cover the following chapters in this section:

  • Chapter 1, Using Geometry Nodes to Create Dynamic Scenes
  • Chapter 2, Creating a Motion Graphics Scene Using Geometry Nodes
  • Chapter 3, Organic Modeling P1: Creating a Mushroom
  • Chapter 4, Organic Modeling P2: Creating the Landscape around the Mushroom
  • Chapter 5, PBR Materials: Texturing our Mushroom Scene
  • Chapter 6, 3D Scanning and Photogrammetry: Creating Your Own 3D Scans
  • Chapter 7, Modeling an Alien Cartoon Character
  • Chapter 8, Rigging and Animating Your 3D Cartoon Character
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