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Taking Blender to the Next Level

You're reading from   Taking Blender to the Next Level Implement advanced workflows such as geometry nodes, simulations, and motion tracking for Blender production pipelines

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Product type Paperback
Published in May 2022
Publisher Packt
ISBN-13 9781803233567
Length 520 pages
Edition 1st Edition
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Author (1):
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Ruan Lotter Ruan Lotter
Author Profile Icon Ruan Lotter
Ruan Lotter
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Table of Contents (19) Chapters Close

Preface 1. Part 1: Modeling, Materials, and Animation Workflows
2. Chapter 1: Using Geometry Nodes to Create Dynamic Scenes FREE CHAPTER 3. Chapter 2: Creating a Motion Graphics Scene Using Geometry Nodes 4. Chapter 3: Organic Modeling P1: Creating a Mushroom 5. Chapter 4: Organic Modeling P2: Creating the Landscape around the Mushroom 6. Chapter 5: PBR Materials: Texturing our Mushroom Scene 7. Chapter 6: 3D Scanning and Photogrammetry: Creating Your Own 3D Scans 8. Chapter 7: Modeling an Alien Cartoon Character 9. Chapter 8: Rigging and Animating Your 3D Cartoon Character 10. Part 2: Let's Do Some Physics
11. Chapter 9: Rigid Body Simulation: Destroying a Statue Using Physics 12. Chapter 10: Dynamic Cloth Simulations 13. Chapter 11: Creating Dynamic Hair Using Particles 14. Part 3: Match Moving and Compositing
15. Chapter 12: Matching Blender's Camera Movement to Live Action Footage 16. Chapter 13: Compositing the Alien Cartoon Character onto the Live Action Footage 17. Chapter 14: The Final Render 18. Other Books You May Enjoy

Summary

Congratulations! With that, you have created an amazing physics simulation using Rigid Body physics and constraints! You have learned how to install the required Blender add-ons, Cell Fracture and Import-Export STL, and how to use them. You should now be familiar with the Cell Fracture add-on and how to use it to break objects into smaller fragments by using automatic fracturing or making use of the Annotation Pencil to specify where to fracture objects.

You also learned how to apply Rigid Body physics to the fractured pieces and how to tweak the parameters to adjust your simulation. We also looked at how you can link the fractured pieces together using Rigid Body constraints to create a more realistic simulation. After that, we added an animated object to our scene that will interact with your simulation. Lastly, we learned how to bake the final simulation to cache.

Simulations are all about experimenting and tweaking parameters one at a time to see how they affect...

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