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SwiftUI Cookbook

You're reading from   SwiftUI Cookbook A guide to solving the most common problems and learning best practices while building SwiftUI apps

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Product type Paperback
Published in Nov 2021
Publisher Packt
ISBN-13 9781803234458
Length 616 pages
Edition 2nd Edition
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Authors (2):
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Giordano Scalzo Giordano Scalzo
Author Profile Icon Giordano Scalzo
Giordano Scalzo
Edgar Nzokwe Edgar Nzokwe
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Edgar Nzokwe
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Toc

Table of Contents (17) Chapters Close

Preface 1. Chapter 1: Using the Basic SwiftUI Views and Controls 2. Chapter 2: Going Beyond the Single Component with Lists and Scroll Views FREE CHAPTER 3. Chapter 3: Exploring Advanced Components 4. Chapter 4: Viewing while Building with SwiftUI Preview 5. Chapter 5: Creating New Components and Grouping Views with Container Views 6. Chapter 6: Presenting Extra Information to the User 7. Chapter 7: Drawing with SwiftUI 8. Chapter 8: Animating with SwiftUI 9. Chapter 9: Driving SwiftUI with Data 10. Chapter 10: Driving SwiftUI with Combine 11. Chapter 11: SwiftUI Concurrency with async await 12. Chapter 12: Handling Authentication and Firebase with SwiftUI 13. Chapter 13: Handling Core Data in SwiftUI 14. Chapter 14: Creating Cross-Platform Apps with SwiftUI 15. Chapter 15: SwiftUI Tips and Tricks 16. Other Books You May Enjoy

Drawing a custom shape

SwiftUI's drawing functionality permits more than just using the built-in shapes: creating a custom shape is just a matter of creating a Path component with the various components and then wrapping it in a Shape object.

In this recipe, we will work through the basics of custom shape creation by implementing a simple rhombus, which is a geometric shape with four equal, straight sides that resembles a diamond.

Getting ready

Create a new single-view app with SwiftUI called RhombusApp.

How to do it…

As we mentioned in the introduction, we are going to implement a Shape object that defines the way our custom view must be visualized:

  1. Let's add a Rhombus struct:
    struct Rhombus: Shape {
        func path(in rect: CGRect) -> Path {
            Path() { path in
                path.move(to: CGPoint(x: rect.midX,
      ...
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