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Sculpting in ZBrush Made Simple

You're reading from   Sculpting in ZBrush Made Simple Explore powerful modeling and character creation techniques used for VFX, games, and 3D printing

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Product type Paperback
Published in Mar 2024
Publisher Packt
ISBN-13 9781803235769
Length 508 pages
Edition 1st Edition
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Author (1):
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Lukas Kutschera Lukas Kutschera
Author Profile Icon Lukas Kutschera
Lukas Kutschera
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Table of Contents (19) Chapters Close

Preface 1. Part 1: The Adventure Begins: Sculpting in ZBrush
2. Chapter 1: Getting Started with ZBrush FREE CHAPTER 3. Chapter 2: Sculpting a Demon Bust with DynaMesh 4. Chapter 3: Exploring the Gizmo, PolyGroups, and Masking 5. Chapter 4: Exploring Brushes and Alphas 6. Chapter 5: Creating an Optimized Mesh Using ZRemesher and ZProject 7. Chapter 6: Texturing Your Sculpture with Materials, Polypaint, and UVs 8. Chapter 7: Lighting and Rendering Your Model 9. Part 2: Creating Characters from Scratch: A Comprehensive Guide
10. Chapter 8: Sculpting Human Anatomy 11. Chapter 9: Creating Costumes, Armor, and Accessories with Classic Modeling Techniques 12. Chapter 10: Preparing and Exporting Our Model for 3D Printing 13. Part 3: Sculpting a Female Head: Tips and Techniques
14. Chapter 11: Sculpting a Female Head 15. Chapter 12: Adding Skin Detail, Sculpting Hair, and Using FiberMesh 16. Chapter 13: Building a Portfolio and Leveraging Social Media 17. Index 18. Other Books You May Enjoy

Adding Skin Detail, Sculpting Hair, and Using FiberMesh

Skin detailing is a crucial skill for many character art and sculpting-related jobs, especially in the VFX and collectibles industries. While it may not be as high on the priority list as some of the previous topics of this book, it should not be overlooked and deserves the attention it gets in this chapter. Equally important, and in even higher demand, is hair creation, which we will also cover.

In the first section of this chapter, you will explore various tools and techniques for creating photorealistic skin detail that will bring the portrait that you started in the previous chapter to life. Here, you will learn how to use scan data for an extremely efficient workflow that produces some of the most realistic kinds of skin detail a 3D artist can create. Then, you will use NoiseMaker, as well as various brushes and Alphas, to create skin detail that comes close to, and even surpasses, 3D scans in some aspects.

In the second...

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