Search icon CANCEL
Subscription
0
Cart icon
Your Cart (0 item)
Close icon
You have no products in your basket yet
Arrow left icon
Explore Products
Best Sellers
New Releases
Books
Videos
Audiobooks
Learning Hub
Conferences
Free Learning
Arrow right icon
Arrow up icon
GO TO TOP
Scratch 2.0 Game Development Hotshot

You're reading from   Scratch 2.0 Game Development Hotshot Get up to date with Scratch 2.0 and build brilliant games without having to code. Including 10 exciting projects that cover most game genres, you'll quickly learn the sophisticated possibilities of Scratch. Have fun!

Arrow left icon
Product type Paperback
Published in Feb 2014
Publisher
ISBN-13 9781849697569
Length 330 pages
Edition Edition
Tools
Arrow right icon
Toc

Table of Contents (18) Chapters Close

Scratch 2.0 Game Development HOTSHOT
Credits
About the Authors
About the Reviewers
www.PacktPub.com
Preface
1. Blowing Things Up! 2. Beating Back the Horde FREE CHAPTER 3. Start Your Engines 4. Space Age 5. Shoot 'Em Up 6. Building a Worthy Boss 7. Creating a Level Editor 8. Dungeon Crawl 9. Hunger Run 10. Sprites with Characters The New Scratch Interface Index

Using a collision mask


Although our kart can move freely about the stage, it isn't in any way restricted to the road. This doesn't make for much of a game. We need a way to check where the kart is driving, and if it hits the sandbox or a wall, we should see some effect on the kart.

This means that we should start checking collision events. What do we check against? The background image describes the shape of the racetrack, but it's a single object filling the stage, so we can't check against the background by name. The kart drives on top of it, so it always hits the background.

We could check for color, but the background is a detailed image. This means that we would have to check for many different colors that would produce the same effect. It's hard to determine if similar-looking colors are, in fact, equal. Computers are very precise about this.

So what we will do is create a simplified map to check the collision. We will draw all of the important shapes, but leave out the details. Collision...

lock icon The rest of the chapter is locked
Register for a free Packt account to unlock a world of extra content!
A free Packt account unlocks extra newsletters, articles, discounted offers, and much more. Start advancing your knowledge today.
Unlock this book and the full library FREE for 7 days
Get unlimited access to 7000+ expert-authored eBooks and videos courses covering every tech area you can think of
Renews at $19.99/month. Cancel anytime
Banner background image