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Scratch 2.0 Beginner's Guide: Second Edition

You're reading from   Scratch 2.0 Beginner's Guide: Second Edition Create digital stories, games, art, and animations through six unique projects.

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Product type Paperback
Published in Apr 2014
Publisher
ISBN-13 9781782160724
Length 296 pages
Edition 1st Edition
Tools
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Author (1):
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Michael Badger Michael Badger
Author Profile Icon Michael Badger
Michael Badger
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Table of Contents (13) Chapters Close

Preface 1. Welcome to Scratch 2.0 FREE CHAPTER 2. A Quick Start Guide to Scratch 3. Creating an Animated Birthday Card 4. Creating a Scratch Story Book 5. Creating a Multimedia Slideshow 6. Making an Arcade Game – Breakout (Part I) 7. Programming a Challenging Gameplay – Breakout (Part II) 8. Chatting with a Fortune Teller 9. Turning Geometric Patterns into Art Using the Pen Tool A. Connecting a PicoBoard to Scratch 1.4 B. Pop Quiz Answers Index

Time for action – enabling and testing the PicoBoard support in Scratch 1.4

The blocks we need to interact with the PicoBoard are hidden by default. Let's enable them by proceeding with the following steps:

  1. Plug your PicoBoard in to your computer and start Scratch. In the Sensing palette, there are two blocks related to the PicoBoard: the () sensor value reporter block and the sensor () Boolean block as shown in the following screenshot:
    Time for action – enabling and testing the PicoBoard support in Scratch 1.4
  2. Let's ensure we have a signal. Click on the checkbox for the (slider) sensor value block to show the stage monitor.
  3. Then move the slider back and forth and ensure that a value is being reported as you move the slider. The following screenshot shows the stage monitor:
    Time for action – enabling and testing the PicoBoard support in Scratch 1.4
  4. If the block is not detecting a value, double-check your connections, and ensure you have the drivers from the manufacturer installed correctly. You should also close Scratch and reopen it.

What just happened?

The PicoBoard is connected, and Scratch is reading values from the board...

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