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Scratch 2.0 Beginner's Guide: Second Edition

You're reading from   Scratch 2.0 Beginner's Guide: Second Edition Create digital stories, games, art, and animations through six unique projects.

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Product type Paperback
Published in Apr 2014
Publisher
ISBN-13 9781782160724
Length 296 pages
Edition 1st Edition
Tools
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Author (1):
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Michael Badger Michael Badger
Author Profile Icon Michael Badger
Michael Badger
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Table of Contents (13) Chapters Close

Preface 1. Welcome to Scratch 2.0 FREE CHAPTER 2. A Quick Start Guide to Scratch 3. Creating an Animated Birthday Card 4. Creating a Scratch Story Book 5. Creating a Multimedia Slideshow 6. Making an Arcade Game – Breakout (Part I) 7. Programming a Challenging Gameplay – Breakout (Part II) 8. Chatting with a Fortune Teller 9. Turning Geometric Patterns into Art Using the Pen Tool A. Connecting a PicoBoard to Scratch 1.4 B. Pop Quiz Answers Index

Chapter 7. Programming a Challenging Gameplay – Breakout (Part II)

We ended Chapter 6, Making an Arcade Game – Breakout (Part I) with a framework for the Breakout game. Basically, we're breaking bricks and keeping scores in the framework. The game ends if we miss the ball. In this chapter, we're going to develop the game by adding challenging elements such as increased ball speed and a shrinking paddle. By the time we finish the chapter, we'll have a strong foundation that you can continue developing.

Our objectives include:

  • Making incremental changes to the game, including multiple lives and ball speed
  • Implementing custom blocks as a way to consolidate duplicate scripts
  • Understanding how to use Boolean blocks to control program flow
  • Creating variables that use cloud data
  • Debugging and considering alternative solutions

If you've already made a bunch of changes to your game, which will make it difficult for you to follow this chapter, you can open the...

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