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Rust Programming By Example

You're reading from   Rust Programming By Example Enter the world of Rust by building engaging, concurrent, reactive, and robust applications

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Product type Paperback
Published in Jan 2018
Publisher Packt
ISBN-13 9781788390637
Length 454 pages
Edition 1st Edition
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Authors (2):
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Antoni Boucher Antoni Boucher
Author Profile Icon Antoni Boucher
Antoni Boucher
Guillaume Gomez Guillaume Gomez
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Guillaume Gomez
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Table of Contents (13) Chapters Close

Preface 1. Basics of Rust 2. Starting with SDL FREE CHAPTER 3. Events and Basic Game Mechanisms 4. Adding All Game Mechanisms 5. Creating a Music Player 6. Implementing the Engine of the Music Player 7. Music Player in a More Rusty Way with Relm 8. Understanding FTP 9. Implementing an Asynchronous FTP Server 10. Implementing Asynchronous File Transfer 11. Rust Best Practices 12. Other Books You May Enjoy

Summary


In this chapter, we implemented a lot of commands for our asynchronous FTP server and learned about using tokio. We also saw in more detail what asynchronous I/O is, and its advantages and disadvantages. We used the newasync/awaitsyntax to simplify the code usingtokio. We learned what futures and streams are, and how they interact withtokio. We also saw how to do proper error handling and how to do it concisely. In the next chapter, we'll complete the implementation of the FTP server and see how to test it.

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