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Reimagining Characters with Unreal Engine's MetaHuman Creator

You're reading from   Reimagining Characters with Unreal Engine's MetaHuman Creator Elevate your films with cinema-quality character designs and motion capture animation

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Product type Paperback
Published in Dec 2022
Publisher Packt
ISBN-13 9781801817721
Length 356 pages
Edition 1st Edition
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Authors (2):
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Ciaran Kavanagh Ciaran Kavanagh
Author Profile Icon Ciaran Kavanagh
Ciaran Kavanagh
Brian Rossney Brian Rossney
Author Profile Icon Brian Rossney
Brian Rossney
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Table of Contents (17) Chapters Close

Preface 1. Part 1: Creating a Character
2. Chapter 1: Getting Started with Unreal FREE CHAPTER 3. Chapter 2: Creating Characters in the MetaHuman Interface 4. Part 2: Exploring Blueprints, Body Motion Capture, and Retargeting
5. Chapter 3: Diving into the MetaHuman Blueprint 6. Chapter 4: Retargeting Animations 7. Chapter 5: Retargeting Animations with Mixamo 8. Chapter 6: Adding Motion Capture with DeepMotion 9. Part 3: Exploring the Level Sequencer, Facial Motion Capture, and Rendering
10. Chapter 7: Using the Level Sequencer 11. Chapter 8: Using an iPhone for Facial Motion Capture 12. Chapter 9: Using Faceware for Facial Motion Capture 13. Chapter 10: Blending Animations and Advanced Rendering with the Level Sequencer 14. Chapter 11: Using the Mesh to MetaHuman Plugin 15. Index 16. Other Books You May Enjoy

Using Faceware for Facial Motion Capture

In the previous chapter, we used an iPhone to capture facial data via the Live Link Face App. While that is a great solution, it does have its limitations. One such limitation is how little control we had with regard to calibration; we were only able to calibrate to a neutral pose.

In this chapter, we’re going to look at a more professional solution that is used in both AAA games and film projects. Unlike the iPhone’s depth camera, we are looking at a video camera-based solution that provides us with a lot more calibration control: the solution is Faceware Studio.

Not only will we be taking advantage of the improved calibration when it comes to facial motion capture for our MetaHuman, we will also be looking at the additive tool in the Level Sequencer too.

So, in this chapter, we will cover the following topics:

  • Installing Faceware Studio on a Windows PC
  • Installing Unreal’s Faceware Plugin and the MetaHuman...
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