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Realizing 3D Animation in Blender

You're reading from   Realizing 3D Animation in Blender Master the fundamentals of 3D animation in Blender, from keyframing to character movement

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Product type Paperback
Published in Jul 2024
Publisher Packt
ISBN-13 9781801077217
Length 456 pages
Edition 1st Edition
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Author (1):
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Sam Brubaker Sam Brubaker
Author Profile Icon Sam Brubaker
Sam Brubaker
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Table of Contents (20) Chapters Close

Preface 1. Part 1: Introduction to Blender and the Fundamentals of Animation
2. Chapter 1: Basic Keyframes in the Timeline FREE CHAPTER 3. Chapter 2: The Graph Editor 4. Chapter 3: Bezier Keyframes 5. Chapter 4: Looking into Object Relationships 6. Chapter 5: Rendering an Animation 7. Part 2: Character Animation
8. Chapter 6: Linking and Posing a Character 9. Chapter 7: Basic Character Animation 10. Chapter 8: The Walk Cycle 11. Chapter 9: Sound and Lip-Syncing 12. Chapter 10: Prop Interaction with Dynamic Constraints 13. Part 3: Advanced Tools and Techniques
14. Chapter 11: F-Curve Modifiers 15. Chapter 12: Rigid Body Physics 16. Chapter 13: Animating with Multiple Cameras 17. Chapter 14: Nonlinear Animation 18. Index 19. Other Books You May Enjoy

The Walk Cycle

Ah, yes... walking. Putting one foot in front of the other. That thing we all learn when we’re small, and which comes naturally for the rest of our lives. That thing which is very easy to do...

Not so! Animators, babies, and the differently-abled alike know that walking is not to be taken for granted. If you want to know what it’s like for an animator to attempt their first walking animation, picture a baby taking its first steps. They look ridiculous; they stumble, fall, get injured – sometimes it gets so frustrating that they even cry and soil themselves... and it’s not so easy for the babies either.

Nevertheless, the characters in our animations can’t just stand in one place forever, and that’s why a whole chapter has been dedicated just to the peculiarities of getting a 3D character to move forward. We’ll start by doing the hard part first...

In this chapter, you will learn the following:

  • Labeling...
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