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Real-Time 3D Graphics with WebGL 2

You're reading from   Real-Time 3D Graphics with WebGL 2 Build interactive 3D applications with JavaScript and WebGL 2 (OpenGL ES 3.0)

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Product type Paperback
Published in Oct 2018
Publisher Packt
ISBN-13 9781788629690
Length 500 pages
Edition 2nd Edition
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Authors (2):
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Farhad Ghayour Farhad Ghayour
Author Profile Icon Farhad Ghayour
Farhad Ghayour
Diego Cantor Diego Cantor
Author Profile Icon Diego Cantor
Diego Cantor
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Table of Contents (14) Chapters Close

Preface 1. Getting Started FREE CHAPTER 2. Rendering 3. Lights 4. Cameras 5. Animations 6. Colors, Depth Testing, and Alpha Blending 7. Textures 8. Picking 9. Putting It All Together 10. Advanced Techniques 11. WebGL 2 Highlights 12. Journey Ahead 13. Other Books You May Enjoy

Summary

Let’s summarize what we’ve learned in this chapter:

  • We covered many of the core methods available only in the WebGL 2 specification.
  • We learned some of the key differences between WebGL 1 and WebGL 2.
  • We discussed migration strategies for converting a WebGL 1 application to WebGL 2.

We're nearly done! Can you believe it? Up next, in the final chapter, Journey Ahead, we will conclude this book by laying out a roadmap of concepts, resources, and other useful pieces of information that are both inspiring and empowering, to help you continue down the path of mastering real-time computer graphics.

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