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Qt5 C++ GUI Programming Cookbook

You're reading from   Qt5 C++ GUI Programming Cookbook Design and build a functional, appealing, and user-friendly graphical user interface

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Product type Paperback
Published in Jul 2016
Publisher Packt
ISBN-13 9781783280278
Length 300 pages
Edition 1st Edition
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Author (1):
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Lee Zhi Eng Lee Zhi Eng
Author Profile Icon Lee Zhi Eng
Lee Zhi Eng
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Toc

Table of Contents (11) Chapters Close

Preface 1. Look and Feel Customization FREE CHAPTER 2. States and Animations 3. QPainter and 2D Graphics 4. OpenGL Implementation 5. Building a Touch Screen Application with Qt5 6. XML Parsing Made Easy 7. Conversion Library 8. Accessing Databases 9. Developing a Web Application Using Qt Web Engine Index

Introduction

In this chapter, we will learn how to use Open Graphics Library (OpenGL), a powerful rendering Application Program Interface (API), and combine it with Qt. OpenGL is a cross-language, cross platform API for drawing 2D and 3D graphics on screen through the Graphics Processing Unit (GPU) within our computer's graphics chip. In this chapter, we will be learning OpenGL 2.x instead of 3.x, because the fixed-function pipeline is easier for beginners to grasp compared to the newer programmable pipeline. Qt supports both versions, so there should be no problem switching over to OpenGL 3.x and above once you have learned the basic concepts of OpenGL rendering.

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