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Python GUI Programming with Tkinter, 2nd edition

You're reading from   Python GUI Programming with Tkinter, 2nd edition Design and build functional and user-friendly GUI applications

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Product type Paperback
Published in Oct 2021
Publisher Packt
ISBN-13 9781801815925
Length 664 pages
Edition 2nd Edition
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Author (1):
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Alan D. Moore Alan D. Moore
Author Profile Icon Alan D. Moore
Alan D. Moore
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Toc

Table of Contents (22) Chapters Close

Preface 1. Introduction to Tkinter 2. Designing GUI Applications FREE CHAPTER 3. Creating Basic Forms with Tkinter and Ttk Widgets 4. Organizing Our Code with Classes 5. Reducing User Error with Validation and Automation 6. Planning for the Expansion of Our Application 7. Creating Menus with Menu and Tkinter Dialogs 8. Navigating Records with Treeview and Notebook 9. Improving the Look with Styles and Themes 10. Maintaining Cross-Platform Compatibility 11. Creating Automated Tests with unittest 12. Improving Data Storage with SQL 13. Connecting to the Cloud 14. Asynchronous Programming with Thread and Queue 15. Visualizing Data Using the Canvas Widget 16. Packaging with setuptools and cxFreeze 17. A: A Quick Primer on reStructuredText 18. B: A Quick SQL Tutorial 19. Other Books You May Enjoy
20. Index
Appendices

Working with images in Tkinter

To solve the corporate logo issue and spruce up our application with some icons, we're going to need to understand how to work with images in Tkinter. Tkinter provides access to image files through two classes: the PhotoImage class and the BitmapImage class. Let's see how these classes can help us add graphics to our application.

Tkinter PhotoImage

Many Tkinter widgets, including Label and Button, accept an image argument that allows us to display an image on the widget. This argument requires that we create and pass in a PhotoImage (or BitmapImage) object.

Making a PhotoImage object is fairly simple:

myimage = tk.PhotoImage(file='my_image.png')

PhotoImage is typically called with the keyword argument file, which is pointed to a file path. Alternatively, you can use the data argument to point to a bytes object containing image data. In either case, the resulting object can now be used wherever an image argument...

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