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Processing 2: Creative Programming Cookbook

You're reading from   Processing 2: Creative Programming Cookbook

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Product type Paperback
Published in Sep 2012
Publisher Packt
ISBN-13 9781849517942
Length 306 pages
Edition 1st Edition
Languages
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Toc

Table of Contents (18) Chapters Close

Processing 2: Creative Programming Cookbook
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
1. Getting Started with Processing 2 FREE CHAPTER 2. Drawing Text, Curves, and Shapes in 2D 3. Drawing in 3D–Lights, Camera, and Action! 4. Working with Data 5. Exporting from Processing 6. Working with Video 7. Audio Visualization 8. Exploring Computer Vision 9. Exploring JavaScript Mode 10. Exploring Android Mode 11. Using Processing with Other Editors Index

Manipulating SVG files


A great thing about Processing is that you don't always have to draw your own shapes. You can draw just about anything you want in a vector editing program, and export it as an SVG file to use in Processing.

Getting ready

The first thing you need to do is create an SVG file to use in your sketch. Processing supports SVG files made with Adobe Illustrator or Inkscape. Inkscape is an open source vector editor, so it might be useful if you don't have access to an expensive piece of software, such as Illustrator. You can download it at: http://inkscape.org/.

Create a new sketch and save it as manipulating_svg_files.pde in your sketchbook. Save your SVG file in the data folder of your sketch. You can do this by dragging the SVG file on the Processing editor, just like you did in the recipe on working with images.

How to do it...

We'll start with declaring some PShape objects and loading them inside the setup() function. The snowFlake variable is used to load your SVG file, the...

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