Part 2 – Creating a Mesh in the Geometry Node System
In the second part of this book, we will delve deeper into the capabilities of node-based geometry creation in Blender. The chapters will cover making use of node primitives, distributing instances onto your mesh, working with the spreadsheet, and creating and modifying text in the editor.
This section comprises the following chapters:
- Chapter 4, Making Use of Node Primitives
- Chapter 5, Distributing Instances onto a Mesh
- Chapter 6, Working with the Spreadsheet in Blender
- Chapter 7, Creating and Modifying Text in the Geometry Node Editor