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Practical XMPP

You're reading from   Practical XMPP Unleash the power of XMPP in order to build exciting, realtime, federated applications based on open standards in a secure and highly scalable fashion

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Product type Paperback
Published in Sep 2016
Publisher Packt
ISBN-13 9781785287985
Length 250 pages
Edition 1st Edition
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Authors (3):
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Steven Watkin Steven Watkin
Author Profile Icon Steven Watkin
Steven Watkin
David Koelle David Koelle
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David Koelle
Lloyd Watkin Lloyd Watkin
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Lloyd Watkin
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Toc

Table of Contents (11) Chapters Close

Preface 1. An Introduction to XMPP and Installing Our First Server FREE CHAPTER 2. Diving into the Core XMPP Concepts 3. Building a One-on-One Chat Bot - The "Hello World" of XMPP 4. Talking XMPP in the Browser Using XMPP-FTW 5. Building a Multi-User Chat Application 6. Make Your Static Website Real-Time 7. Creating an XMPP Component 8. Building a Basic XMPP-Based Pong Game 9. Enhancing XMPPong with a Server Component and Custom Messages 10. Real-World Deployment and XMPP Extensions

Joining a room

Let's take the example of Biff Tannen (biff@tannen.hello) and his gang hanging out at Lou's café, which we'll refer to as gang@lous.cafe.

Notice that a chat room address looks just like a JID! The MUC room itself will sit on a domain handled by an XMPP server and the local part becomes the identifier of the room itself, in this case, gang. This means that an MUC room is just a JID that you can talk to.

Now, joining a non-password-protected room is simple: no, wait! It's really simple. In essence, all we do is send a directed Presence (remember that from Chapter 2, Diving into the Core XMPP Concepts?) to the room we want to join with a chosen nickname (more on that later) and, provided it is not taken, we're in!

Let's say Marty turns up at the diner and wants to step into the conversation to help out George McFly:

<presence from='marty@mcfly.fam/diner' 
id='join1' 
to='gang@lous.cafe/calvin' /> 

Note

Technically...

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