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Practical XMPP

You're reading from   Practical XMPP Unleash the power of XMPP in order to build exciting, realtime, federated applications based on open standards in a secure and highly scalable fashion

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Product type Paperback
Published in Sep 2016
Publisher Packt
ISBN-13 9781785287985
Length 250 pages
Edition 1st Edition
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Authors (3):
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Steven Watkin Steven Watkin
Author Profile Icon Steven Watkin
Steven Watkin
David Koelle David Koelle
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David Koelle
Lloyd Watkin Lloyd Watkin
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Lloyd Watkin
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Toc

Table of Contents (11) Chapters Close

Preface 1. An Introduction to XMPP and Installing Our First Server FREE CHAPTER 2. Diving into the Core XMPP Concepts 3. Building a One-on-One Chat Bot - The "Hello World" of XMPP 4. Talking XMPP in the Browser Using XMPP-FTW 5. Building a Multi-User Chat Application 6. Make Your Static Website Real-Time 7. Creating an XMPP Component 8. Building a Basic XMPP-Based Pong Game 9. Enhancing XMPPong with a Server Component and Custom Messages 10. Real-World Deployment and XMPP Extensions

Presence overloading

Seeing the extension of presence in the preceding lines, it might seem advantageous to start adding more information to presence stanzas and extending them further. For example, Marty McFly, who listens to a lot of music, might feel it appropriate to advertise what song he is listening to from his client.

While this is perfectly achievable with XMPP, it certainly isn't a good idea. Presence stanzas form a large proportion of traffic on the XMPP network, and filling in the stanzas with additional information will greatly increase the amount of information transferred on a regular basis. Additionally, other users with presence subscriptions to Marty may not be interested in this information, and therefore it would essential be useless data being transmitted.

If this is something you are interested in doing later on, then for this we have Personal Eventing Protocol or PEP (see XEP-0163).

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