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OUYA Game Development by Example

You're reading from   OUYA Game Development by Example An all-inclusive, fun guide to making professional 3D games for the OUYA console

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Product type Paperback
Published in May 2014
Publisher
ISBN-13 9781849697224
Length 268 pages
Edition Edition
Languages
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Author (1):
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John Donovan John Donovan
Author Profile Icon John Donovan
John Donovan
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Table of Contents (18) Chapters Close

OUYA Game Development by Example Beginner's Guide
Credits
About the Author
Acknowledgments
About the Reviewers
www.PacktPub.com
Preface
1. Experiencing the OUYA FREE CHAPTER 2. Installing Unity and the OUYA ODK 3. Diving into Development 4. Moving Your Player with Controller Input 5. Enhancing Your Game with Touch Dynamics 6. Saving Data to Create Longer Games 7. Expanding Your Gameplay with In-app Purchases 8. Polishing and Prepping Your Game for Deployment 9. Blazing Your Own Development Trail Pop Quiz Answers Index

Summary


In this chapter, you created your first actual game. You programmed input code that the player can use to control their "character" (a marble, in this case) and added a goal zone that brings your player to the win screen as soon as they reach it. All of the code you've written so far has been pretty basic, but now that we've covered the fundamentals, we'll start delving into the more complex parts of what makes games fun and unique.

In the next chapter, you'll build your skills even further by turning simple game prototypes into advanced fun mechanics with the help of the OUYA controller's unique touch panel.

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