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OUYA Game Development by Example

You're reading from   OUYA Game Development by Example An all-inclusive, fun guide to making professional 3D games for the OUYA console

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Product type Paperback
Published in May 2014
Publisher
ISBN-13 9781849697224
Length 268 pages
Edition Edition
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Author (1):
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John Donovan John Donovan
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John Donovan
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Table of Contents (18) Chapters Close

OUYA Game Development by Example Beginner's Guide
Credits
About the Author
Acknowledgments
About the Reviewers
www.PacktPub.com
Preface
1. Experiencing the OUYA FREE CHAPTER 2. Installing Unity and the OUYA ODK 3. Diving into Development 4. Moving Your Player with Controller Input 5. Enhancing Your Game with Touch Dynamics 6. Saving Data to Create Longer Games 7. Expanding Your Gameplay with In-app Purchases 8. Polishing and Prepping Your Game for Deployment 9. Blazing Your Own Development Trail Pop Quiz Answers Index

Time for action – creating a reusable GUI Skin


You used a standard GUI button earlier when you created a title screen with a Start and Tutorial button in Chapter 8, Polishing and Prepping Your Game for Deployment. However, you didn't change the default appearance of the buttons, so they appeared as standard transparent gray boxes, as shown in the following screenshot:

These boxes are clean and functional, but if we want them to match the unique theme of our game, we'll have to apply a GUI Skin. Just like every other reusable asset, a GUI Skin can be created and stored in your Project window and edited in the Inspector window; the steps to do so are as follows:

  1. Create a new GUI Skin and edit the various fonts and textures in the GUI Skin Inspector window until you've achieved a personalized look for your buttons.

  2. When you want to apply a GUI Skin to your current buttons, create a variable of type GUISkin named marbleGameSkin in the script that manages your GUI and add the following lines to...

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