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OpenNI Cookbook

You're reading from   OpenNI Cookbook Learn how to write NIUI-based applications and motion-controlled games

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Product type Paperback
Published in Jul 2013
Publisher Packt
ISBN-13 9781849518468
Length 324 pages
Edition 1st Edition
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Author (1):
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Soroush Falahati Soroush Falahati
Author Profile Icon Soroush Falahati
Soroush Falahati
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Table of Contents (14) Chapters Close

OpenNI Cookbook
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
1. Getting Started FREE CHAPTER 2. OpenNI and C++ 3. Using Low-level Data 4. More about Low-level Outputs 5. NiTE and User Tracking 6. NiTE and Hand Tracking 7. NiTE and Skeleton Tracking Index

Introduction


Until now we talked about OpenNI and learned how to use it for accessing devices and their raw outputs. But from this chapter onwards, we will cover NiTE, which is a middleware based on OpenNI and more focused on natural interactions. NiTE is a product of the same team as OpenNI and acts as middleware above the OpenNI framework with the purpose of providing more advanced outputs as a basic natural interaction interface for developers.

In this chapter, we will show you how to use the nite::UserTracker class to get the list of all active users in the scene and get their location and size in OpenNI's depth stream, along with the centre of visual mass of each user.

The nite::NiTE object

nite::NiTE, just as with openni::OpenNI, is a static class and a starting point when working with NiTE.

nite::NiTE contains three methods: nite::NiTE::initialize(), nite::NiTE::shutdown(), and nite::NiTE::getVersion(). We are not sure what nite::NiTE::initialize() actually does because NiTE is a...

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