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OpenGL Data Visualization Cookbook

You're reading from   OpenGL Data Visualization Cookbook Over 35 hands-on recipes to create impressive, stunning visuals for a wide range of real-time, interactive applications using OpenGL

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Product type Paperback
Published in Aug 2015
Publisher Packt
ISBN-13 9781782169727
Length 298 pages
Edition 1st Edition
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Table of Contents (11) Chapters Close

Preface 1. Getting Started with OpenGL 2. OpenGL Primitives and 2D Data Visualization FREE CHAPTER 3. Interactive 3D Data Visualization 4. Rendering 2D Images and Videos with Texture Mapping 5. Rendering of Point Cloud Data for 3D Range-sensing Cameras 6. Rendering Stereoscopic 3D Models using OpenGL 7. An Introduction to Real-time Graphics Rendering on a Mobile Platform using OpenGL ES 3.0 8. Interactive Real-time Data Visualization on Mobile Devices 9. Augmented Reality-based Visualization on Mobile or Wearable Platforms Index

Introduction


In this chapter, we will demonstrate how to visualize data interactively using built-in motion sensors called Inertial Measurement Units (IMUs) and the multi-touch interface on mobile devices. We will further explore the use of shader programs to accelerate computationally intensive operations to enable real-time visualization of 3D data with mobile graphics hardware. We will assume familiarity with the basic framework for building an Android-based OpenGL ES 3.0 application introduced in the previous chapter and add significantly more complexity in the implementation in this chapter to achieve interactive, real-time 3D visualization of a Gaussian function using both motion sensors and the multi-touch gesture interface. The final demo is designed to work on any Android-based mobile device with proper sensor hardware support.

Here, we will first introduce how to extract data directly from the IMUs and plot the real-time data stream acquired on an Android device. We will divide...

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