Chapter 1. Getting Started with OpenGL
In this chapter, we will cover the following topics:
- Setting up a Windows-based development platform
- Setting up a Mac-based development platform
- Setting up a Linux-based development platform
- Installing the GLFW library in Windows
- Installing the GLFW library in Mac OS X and Linux
- Creating your first OpenGL application with GLFW
- Compiling and running your first OpenGL application in Windows
- Compiling and running your first OpenGL application in Mac OS X or Linux