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Mastering Unity Scripting

You're reading from   Mastering Unity Scripting Learn advanced C# tips and techniques to make professional-grade games with Unity

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Product type Paperback
Published in Jan 2015
Publisher
ISBN-13 9781784390655
Length 380 pages
Edition 1st Edition
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Author (1):
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Alan Thorn Alan Thorn
Author Profile Icon Alan Thorn
Alan Thorn
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Table of Contents (12) Chapters Close

Preface 1. Unity C# Refresher FREE CHAPTER 2. Debugging 3. Singletons, Statics, GameObjects, and the World 4. Event-driven Programming 5. Cameras, Rendering, and Scenes 6. Working with Mono 7. Artificial Intelligence 8. Customizing the Unity Editor 9. Working with Textures, Models, and 2D 10. Source Control and Other Tips Index

What you need for this book

This book is a Unity-focused title, which means you only need a copy of Unity. Unity comes with everything you need to follow along with the book, including a code editor. Unity can be downloaded from http://unity3d.com/. Unity is a single application that supports two main licenses, free and pro. The free license restricts access to certain features, but nonetheless still gives you access to a powerful feature set. In general, most chapters and examples in this book are compliant with the free version, meaning that you can usually follow along with the free version. Some chapters and examples will, however, require the professional version.

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