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Mastering Unity 2D Game  Development

You're reading from   Mastering Unity 2D Game Development Using Unity 5 to develop a retro RPG

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Product type Paperback
Published in Oct 2016
Publisher Packt
ISBN-13 9781786463456
Length 506 pages
Edition 2nd Edition
Languages
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Authors (2):
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Simon Jackson Simon Jackson
Author Profile Icon Simon Jackson
Simon Jackson
Dr. Ashley Godbold Dr. Ashley Godbold
Author Profile Icon Dr. Ashley Godbold
Dr. Ashley Godbold
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Toc

Table of Contents (15) Chapters Close

Preface 1. Overview FREE CHAPTER 2. Building Your Project and Character 3. Getting Animated 4. The Town View 5. Working with Unitys UI System 6. NPCs and Interactions 7. The World Map 8. Encountering Enemies and Running Away 9. Getting Ready to Fight 10. The Battle Begins 11. Shopping for Items 12. Sound and Music 13. Putting a Bow on It 14. Deployment and Beyond

Basic Artificial Intelligence


Artificial Intelligence (AI) is a term bandied around most game systems and is a general bucket for several techniques for machine-based learning systems. Its sole aim is to fool the user/player into believing that the system is behaving like any living being. AI usually presents itself in the form of characters that challenge the player in head-to-head battles or helpful supporting characters.

Some systems used to achieve this are as follows:

  • Path-finding: This helps AI-controlled entities navigate through levels to a specific destination

  • Flocking: This orders how multiple AI entities will relate to each other within a given area

  • State machines: These are fixed and basic sensor-driven intelligence to drive AI actions

  • Rule-based expert systems: These are the defined logic systems for an AI entity to derive action from and aid decision-making

  • Neural networks: These are advanced learning networks for AI entities, typically used to predict the performance of the...

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