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Mastering Unity 2017 Game Development with C#

You're reading from   Mastering Unity 2017 Game Development with C# Create professional games with solid gameplay features and professional-grade workflow

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Product type Paperback
Published in Oct 2017
Publisher
ISBN-13 9781788479837
Length 568 pages
Edition 2nd Edition
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Author (1):
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Alan Thorn Alan Thorn
Author Profile Icon Alan Thorn
Alan Thorn
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Table of Contents (9) Chapters Close

Preface 1. Preparation and Asset Configuring 2. Level Design and Structure FREE CHAPTER 3. Player Controls - Movement 4. Player Controls - Typing and Health 5. Enemies and Artificial Intelligence 6. Project Management and Version Control 7. Persistent Data - Load and Save Game States 8. Performance, Optimization, Mobiles, and More

Player score

In many games, the player has a score to express their achievement and progress; Dead Keys will be no different, and we'll use a traditional scoring system. Specifically, the player will earn points for each zombie killed; we'll create the potential for assigning different scores (points) to different zombies, depending on difficulty and strength. To implement this, we'll work with UI elements and script, as we did earlier:

Creating a score display

The score feature will essentially be a text object displaying a numerical score, representing the kill count for zombies. Most games complement a score with some animation and effects. Our score will feature two behaviors: firstly, it'll expand and contract in scale as the score changes, and secondly, the score will catch up and Linearly Interpolate (Lerp). This means that the numbers in the score...

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