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Mastering Roblox Coding

You're reading from   Mastering Roblox Coding The unofficial guide to leveling up your Roblox scripting skills and building games using Luau programming

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Product type Paperback
Published in Aug 2022
Publisher Packt
ISBN-13 9781801814041
Length 424 pages
Edition 1st Edition
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Author (1):
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Mark Kiepe Mark Kiepe
Author Profile Icon Mark Kiepe
Mark Kiepe
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Toc

Table of Contents (16) Chapters Close

Preface 1. Part 1: Start Programming with Roblox
2. Chapter 1: Getting Up to Speed with Roblox and Luau Basics FREE CHAPTER 3. Chapter 2: Writing Better Code 4. Chapter 3: Event-Based Programming 5. Part 2: Programming Advanced Systems
6. Chapter 4: Securing Your Game 7. Chapter 5: Optimizing Your Game 8. Chapter 6: Creating User Interfaces for All Devices 9. Chapter 7: Listening to User Input 10. Chapter 8: Building Data Stores 11. Chapter 9: Monetizing Your Game 12. Part 3: Creating Your Own Simulator Game
13. Chapter 10: Creating Your Own Simulator Game 14. Index 15. Other Books You May Enjoy

Working with animations

Every time we walk, jump, swim, climb, fall, dance, or perform any other action, we use animations. Animations are the things that make our characters move. If you type /e dance, in most games, you will start dancing. This dance was animated. In this book, we will not cover how to make animations. Instead, we will learn how to use them in scripts.

In the following sections, we will learn how to load and play animations. Besides this, we will learn about other cool things we can do with animations on both your character and Non-Player Characters (NPCs).

Uploading animations

Before we can start playing an animation, we need an animation. If you use the right mouse button on pretty much any instance in the Explorer frame, you will see an Insert Object… option. Use this to insert something called an Animation. There is a unique property to this animation. This property is called AnimationId. This property holds a certain Roblox Asset ID. If we upload...

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