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Mastering Roblox Coding

You're reading from   Mastering Roblox Coding The unofficial guide to leveling up your Roblox scripting skills and building games using Luau programming

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Product type Paperback
Published in Aug 2022
Publisher Packt
ISBN-13 9781801814041
Length 424 pages
Edition 1st Edition
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Author (1):
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Mark Kiepe Mark Kiepe
Author Profile Icon Mark Kiepe
Mark Kiepe
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Table of Contents (16) Chapters Close

Preface 1. Part 1: Start Programming with Roblox
2. Chapter 1: Getting Up to Speed with Roblox and Luau Basics FREE CHAPTER 3. Chapter 2: Writing Better Code 4. Chapter 3: Event-Based Programming 5. Part 2: Programming Advanced Systems
6. Chapter 4: Securing Your Game 7. Chapter 5: Optimizing Your Game 8. Chapter 6: Creating User Interfaces for All Devices 9. Chapter 7: Listening to User Input 10. Chapter 8: Building Data Stores 11. Chapter 9: Monetizing Your Game 12. Part 3: Creating Your Own Simulator Game
13. Chapter 10: Creating Your Own Simulator Game 14. Index 15. Other Books You May Enjoy

Exercise 5.2 – falling block

In this exercise, we will create a simple part that we will position in the air. Instead of letting physics do the work of making the block fall down, we will use tweens to make this block fall. Once the Tween is done, we will position the part back to its original position and create another tween. Throughout this exercise, we will use different EasingStyles, as explained in the Understanding TweenInfo section. This will give each fall a different effect:

Exercise:

First, we will start by setting up the part that we will create a tween for:

  1. Create a new part in the Workspace service. Give this part the following properties:
    • Name: TweenPart
    • Size: {5, 5, 5}
    • Position: {0, 2.5, 0}
    • Anchored: true

Now that we have our TweenPart, let us start creating the tweens.

  1. Create a new LocalScript in StarterPlayerScripts.
  2. In our LocalScript, create the following global variables:
    • targetPosition: Vector3.new(0, 2.5, 0)
    • startPosition: Vector3...
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