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Mastering Python Design Patterns

You're reading from   Mastering Python Design Patterns Start learning Python programming to a better standard by mastering the art of Python design patterns

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Product type Paperback
Published in Jan 2015
Publisher
ISBN-13 9781783989324
Length 212 pages
Edition 1st Edition
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Author (1):
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Sakis Kasampalis Sakis Kasampalis
Author Profile Icon Sakis Kasampalis
Sakis Kasampalis
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Toc

Table of Contents (18) Chapters Close

Preface 1. The Factory Pattern 2. The Builder Pattern FREE CHAPTER 3. The Prototype Pattern 4. The Adapter Pattern 5. The Decorator Pattern 6. The Facade Pattern 7. The Flyweight Pattern 8. The Model-View-Controller Pattern 9. The Proxy Pattern 10. The Chain of Responsibility Pattern 11. The Command Pattern 12. The Interpreter Pattern 13. The Observer Pattern 14. The State Pattern 15. The Strategy Pattern 16. The Template Pattern Index

Use cases

Flyweight is all about improving performance and memory usage. All embedded systems (phones, tablets, game consoles, microcontrollers, and so forth) and performance-critical applications (games, 3D graphics processing, real-time systems, and so forth) can benefit from it.

The Gang Of Four (GoF) book lists the following requirements that need to be satisfied to effectively use the Flyweight Pattern [GOF95, page 221]:

  • The application needs to use a large number of objects.
  • There are so many objects that it's too expensive to store/render them. Once the mutable state is removed (because if it is required, it should be passed explicitly to Flyweight by the client code), many groups of distinct objects can be replaced by relatively few shared objects.
  • Object identity is not important for the application. We cannot rely on object identity because object sharing causes identity comparisons to fail (objects that appear different to the client code, end up having the same identity).
...
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