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Mastering C++ Multithreading

You're reading from   Mastering C++ Multithreading Write robust, concurrent, and parallel applications

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Product type Paperback
Published in Jul 2017
Publisher Packt
ISBN-13 9781787121706
Length 244 pages
Edition 1st Edition
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Author (1):
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Maya Posch Maya Posch
Author Profile Icon Maya Posch
Maya Posch
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Table of Contents (11) Chapters Close

Preface 1. Revisiting Multithreading 2. Multithreading Implementation on the Processor and OS FREE CHAPTER 3. C++ Multithreading APIs 4. Thread Synchronization and Communication 5. Native C++ Threads and Primitives 6. Debugging Multithreaded Code 7. Best Practices 8. Atomic Operations - Working with the Hardware 9. Multithreading with Distributed Computing 10. Multithreading with GPGPU

Potential issues


A common mistake with GPGPU applications is reading the result buffer before the processing has finished. After transferring the buffer to the device and executing the kernel, one has to insert synchronization points to signal the host that it has finished processing. These generally should be implemented using asynchronous methods.

As we just covered in the section on latency, it's important to keep in mind the potentially very large delays between a request and response, depending on the memory sub-system or bus. Failure to do so may cause weird glitches, freezes and crashes, as well as data corruption and an application which will seemingly wait forever.

It is crucial to profile a GPGPU application to get a good idea of what the GPU utilization is, and whether the process flow is anywhere near being optimal.

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