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Mastering C++ Multithreading

You're reading from   Mastering C++ Multithreading Write robust, concurrent, and parallel applications

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Product type Paperback
Published in Jul 2017
Publisher Packt
ISBN-13 9781787121706
Length 244 pages
Edition 1st Edition
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Author (1):
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Maya Posch Maya Posch
Author Profile Icon Maya Posch
Maya Posch
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Table of Contents (11) Chapters Close

Preface 1. Revisiting Multithreading 2. Multithreading Implementation on the Processor and OS FREE CHAPTER 3. C++ Multithreading APIs 4. Thread Synchronization and Communication 5. Native C++ Threads and Primitives 6. Debugging Multithreaded Code 7. Best Practices 8. Atomic Operations - Working with the Hardware 9. Multithreading with Distributed Computing 10. Multithreading with GPGPU

Static order of initialization


Static variables are variables which are declared only once, essentially existing in a global scope, though potentially only shared between instances of a particular class. It's also possible to have classes which are completely static:

class Foo { 
   static std::map<int, std::string> strings; 
   static std::string oneString; 
 
public: 
   static void init(int a, std::string b, std::string c) { 
         strings.insert(std::pair<int, std::string>(a, b)); 
         oneString = c; 
   } 
}; 
 
 
std::map<int, std::string> Foo::strings; 
std::string Foo::oneString; 

As we can see here, static variables along with static functions seem like a very simple, yet powerful concept. While at its core this is true, there's a major issue which will catch the unwary when it comes to static variables and the initialization of classes. This is in the form of initialization order.

Imagine what happens if we wish to use the preceding class from another class...

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