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Learning Unreal Engine Game Development

You're reading from   Learning Unreal Engine Game Development A step-by-step guide that paves the way for developing fantastic games with Unreal Engine 4

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Product type Paperback
Published in Feb 2016
Publisher
ISBN-13 9781784398156
Length 274 pages
Edition 1st Edition
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Author (1):
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Joanna Lee Joanna Lee
Author Profile Icon Joanna Lee
Joanna Lee
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Table of Contents (9) Chapters Close

Preface 1. An Overview of Unreal Engine FREE CHAPTER 2. Creating Your First Level 3. Game Objects – More and Move 4. Material and Light 5. Animation and AI 6. A Particle System and Sound 7. Terrain and Cinematics Index

Chapter 4. Material and Light

In this chapter, we will learn in detail about the materials and the lights in Unreal Engine 4. We have grouped both Material and Light together in this chapter because how an object looks is largely determined by both—material and lighting.

Material is what we apply to the surface of an object and it affects how the object looks in the game. Material/Shader programming is a hot ongoing research topic as we always strive to improve the texture performance—seeking higher graphic details/realism/quality with limited CPU/GPU rendering power. Researchers in this area need to find ways to make the models we have in a game look as real as possible, with as little calculations/data size as possible.

Lighting is also a very powerful tool in world creation. There are many uses of light. Lights can create a mood for the level. When effectively used, it can be used to focus attention on objects in the level and guide players through your level. Light...

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