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Learning Network Programming with Java

You're reading from   Learning Network Programming with Java Harness the hidden power of Java to build network-enabled applications with lower network traffic and faster processes

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Product type Paperback
Published in Dec 2015
Publisher Packt
ISBN-13 9781785885471
Length 292 pages
Edition 1st Edition
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Author (1):
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Richard M. Reese Richard M. Reese
Author Profile Icon Richard M. Reese
Richard M. Reese
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Table of Contents (11) Chapters Close

Preface 1. Getting Started with Network Programming FREE CHAPTER 2. Network Addressing 3. NIO Support for Networking 4. Client/Server Development 5. Peer-to-Peer Networks 6. UDP and Multicasting 7. Network Scalability 8. Network Security 9. Network Interoperability Index

The chat server/client applications

The intent of this section is to demonstrate how buffers and channels work together in more depth. We will use client and server applications that pass messages back and forth. Specifically, we will create a simple version of a chat server.

We will perform the following actions:

  • Create a server and a client that send messages back and forth
  • Demonstrate how to handle variable length messages

First, we will demonstrate using a fixed size message using the sendFixedLengthMessage and receiveFixedLengthMessage methods. Then we will use the sendMessage and receiveMessage methods to handle variable length messages. Fixed length messages are easier to handle but will not work if the length of a message exceeds the size of the buffer. Variable length messages require more careful handling than what we have seen in previous examples. These methods have been placed in a class called HelperMethods to enable their use in multiple applications.

The chat server

Let's...

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